﻿using DotNetClient;
using Frameworks;

public class MyselManager : Singleton<MyselManager>
{
    private MyselManager() { }

    public override void OnSingletonInit()
    {
        base.OnSingletonInit();
    }

    public override void Dispose()
    {
        base.Dispose();
    }

    public string Token { get; set; }
    public User Myself { get; set; }
    public GAME_MODE GameMode { get; set; }



}
